Other than ducts running from stuff in the house to the roof, and a couple of network cables, there's nothing up there.
Reminder that availability & porting of any open-source engine to consoles is only less evident because consoles manufacturers decided their _API_ was sacred & unique & under NDA. First console manufacturer who opens up will see 100+ custom engines avail within a month.
Needed to rebuild an older game and thought I'd share the building steps/guide I wrote for future-myself in 2017: https://gist.github.com/ocornut/b991f2720e12720e6c7b0522a72aa023
In spite of efforts to make building code+data+packaging simple, it's easy to forget how to use a custom pipeline, so good to write some docs.
In my experience, it's the opposite. 2-3 months ago I was happily using wayland and it was working reasonably well. Then an sddm update happened. Not only did I have to disable Wayland in SDDM, but the scripts for launching KDE in Wayland broke. Now I can't use wayland on my desktop at all.
It is working on my phone though via sxmo.