Organised a little 3D practice session with some friends, where we had 20 minute blocks to make stuff with a couple of optional prompts. Went over and under time on some, but my focus was having fun and learning New Blender (this was my first time using something newer than 2.7x). Hoping to make this a regular thing.
Prompts this week were vase, flower, telescope, and antenna. I made some low poly vases, spun bezier vases, and an observatory on a mountain
This weeks prompts were table, prawn, horsey, rook, and chess. I made a table that was way shorter than I'd intended and a chess set made of mushrooms. Spent forever fiddling with shadow settings to try and get rid of the jankiness on the pawn stems, but no luck :(
This week's #blendsday prompts were spaceship (suggested by Attitude), star, moon, planet, tower, rover, and flag. Made a retro rocket and did some glow in the dark stars/planets as a background. Lost my first attempt by accidentally adding a skin modifier to a complex mesh >_<
I'd never really modelled something like this before. I'm pretty happy with how it came out (plenty of room for improvement of course, but it's exactly what I set out to make)
@RobF Thanks!
This week's #blendsday prompts were dice, pear, raft, bridge, and steps. I made a D4 with card suits on it, and sculpted a pear
This week's #blendsday prompt was "drum" (didn't bother with other prompts - everybody was happy making drums)
@wildgoose I wrote out a few dozen before the first session and add a few to the list every now and again
@wildgoose Cool cool. I'm intending to eventually publish prompt lists and invite people to join in/do it in whatever space suits them, but this is specifically about doing regular practice/studies and isn't competitive.
This week's #blendsday prompts were canoe, fern, car, gong, and knife. I spend most of the session fiddling with water refraction. In hindsight, I probably should've just made some other stuff and looked up a tutorial or something later -_-
Also had a try at adding fog, but it turns out that EEVEE only does volumetrics for the entire AABB/bounding box rather than within the mesh's... you know... volume
Today's #Blendsday prompts were torch, sconce, stone, helmet, and stairs. I made a flashlighty type torch, and then a stone castle staircase with some burny type wall torches based on a design I'd made years ago for Into Darkgroove Forest
Today's #blendsday prompts were tree, hill, leaf, cloud, and bird. I made a palm tree and a coastal/beach-ish scene with some terns.
@Cheeseness This place is really beautiful.
@tagomago Thanks. It was fun to make
This week's #blendsday prompts were crucible, mushroom, skyscraper, path, and pump. I made a Crucible building from Massive Chalice, featuring my backer family's banner
Today's #blendsday prompts were igloo, icicle, ball, snowflake, and sled. After a late night working on Bonesweeper, I'm pretty beat, and made an incomplete igloo at sunset to reflect that
This week's #Blendsday prompts were bucket, pool, camera, ball, and duck. I had to switch attention to some other things, so I made this not-so-exciting bucket.
@Cheeseness that's a good bucket :)
@lashman Ha ha, thank you. I don't think it's my best work, but it's important and healthy to be at peace with not doing your best work every now and again ^_^
@Cheeseness well, i'm still trying to get there, so the little voice telling me "it might turn out bad, better not even attempt it" is very much still there
@lashman I often think back to the day I drew these two sketches. Sometimes good stuff doesn't happen until you let the less-good stuff out.
@Cheeseness can't really see much of the second one, but the first one is really cool! :)
@lashman There's not much to see - I realised it wasn't working, had a good laugh, and didn't push it.
@Cheeseness yeah, i definitely need to do that more! still working on getting there, hopefully one day i will
@lashman From what I've seen, you do good work! You've been able to navigate that somehow :D
@Cheeseness thank you :) means a lot!
@lashman If you hadn't viewed the rest of the thread, it might give some more context as to why I'm not as excited about the bucket as say, the model rocket scene or the palm beach
@Cheeseness i just did :) lots of cool stuff in there, especially for 20 minutes! and the bucket is still cool! :D
@lashman Thanks! I definitely went over time on most of them. The beach was a good few hours - there tends to be a bit of banter among the group and time flies ^_^
@Cheeseness doesn't really matter all that much - as long as everyone is having fun working on that stuff :)
@lashman Yep! For me, it's mostly an opportunity to get familiar with New Blender in a context where it's not going to get in the way of getting work done. It's also just nice to do some obligation-free practice where the output doesn't really matter.
@Cheeseness yeah, blender is great, i've been using it pretty much since the 2.8 release :D
@lashman I've never really felt like I had time to focus on 3D properly, but I've been on-and-off using Blender for nearly a decade now. I found what were probably my first renders a while back - I think I've come a long way (Blender has too!) https://mastodon.social/@Cheeseness/101573610089666716
@Cheeseness wow, yeah, definitely a long way! :)
i only started using blender with the 2.8 release. The old UI was just too cryptic for me, so i never really bothered
@lashman I find many aspects of the new UI very clunky and cumbersome. Some things that used to be simple and straightforward are now more complex and involved. Other things are less complex - I guess it balances out, but I miss my "shadeless" checkbox :D
@Cheeseness hahaha :) to each their own, i suppose :) i definitely like the new UI way more, maybe because it's closer to what i was used to before switching to blender
@lashman Blender always had presets for making things behave a bit more like Max or Maya (and maybe Lightwave?). I never ended up using those much since other packages' UIs felt like they were growing out of CAD sensibilities and Blender was optimised for being productive for the kind of animation studio work Blender was developed and used for in the 90s before it was open sourced
@Cheeseness yeah, there were presets, but they were only hotkey presets, the UI was still completely alien :P i did genuinely try giving it a shot a few times before 2.8, but could never really progress much. But 2.8 changed that, and now i've fully switched for all my work stuff :) and it's really really cool
@lashman Glad to hear it's working for you!
@Cheeseness yup, it's great :) and each new release is making it even better :D
This week's #Blendsday prompts were fish, wave, coral, anemone, and bubble. I was running late, but found time to sculpt this lovely sunfish friend
This week's #Blendsday prompts were mountain, boulder, waterfall, nest, shrub. I spent most of my time exploring different workflows and techniques rather than making something specific
This week's #blendsday prompt was "hollow." I sculpted this tree stump
Today's #Blendsday prompt was "rocky." I made some rocks, experimenting with a bunch of sculpting tools I hadn't really used before (scrape is handy for this sort of work!)
This week's #blendsday prompt was "tools." I made some geo/palaeo hammers and a tape measure. I also did some sculpting practice before and after, making an alien stingray thing, some horns, and an alien insectoid thing (not pictured).
Today's #blendsday prompt was "coin." I got carried away
Today's #Blendsday prompt was "arrow." I was initially planning to have a go at a little animation using Blender's grease pencil tool, but my hands are a bit sore and a little arrow shaped space ship felt like a better direction
@Cheeseness lovely lil ship design!
@jplebreton Thanks! I'm really happy with how it came out, given that it was improvised ^_^
Today's #Blendsday prompt was "kettle." I made a hot water urn and a little snow scene for it to live in, loosely inspired by my experiences volunteering for Ski Marathon in Canada.
@Cheeseness I have never seen a kettle that size before. That's amazing
@ChateauErin They're more like a mini hot water cylinder rather than a big kettle - the idea is that they heat a body of water, and then spend a smaller amount of energy maintaining its temperature. I've mostly seen them in office break rooms/kitchens here in Australia.
@Cheeseness neat. The format seems similar to the big Igloo jugs that got associated with sporting events here. I think office and restaurant brewers here end up with removable liquid reservoirs, possibly since we're so coffee-focused (even though the same setup will get used for tea too sometimes)
@ChateauErin Here, I think kettles are more often used for coffee than for tea? I'm still confused by that Technology Connections video saying that people in North America don't use kettles because they don't drink tea :D
@Cheeseness our family always used a coffee maker/percolator, which serves essentially the same function. I grew up on sweet iced tea.
@ChateauErin I don't enjoy hot drinks and I've never lived with/known anybody who has a percolator, so my literacy is very low. I think percolators do something different, though? We put coffee in the cup and then add boiling water straight from the kettle. I'm pretty sure different stuff goes into a percolator
@Cheeseness Prof Bill Hammack has a good short explanation of what I mean. A percolator boils water in its reservoir to then end up in its pitcher, and optionally there's coffee or tea for it to drip through on the way.
@ChateauErin Ah, I see!
@kazriko @Cheeseness lol that's the same video I sent on a separate fork of the thread. Have I been using the wrong term? Is that not a percolator?
@kazriko @Cheeseness well I wish there was a cooler term than "automatic drip coffee maker" because percolator is really catchy. but now I know and knowing is half the battle
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Today's #Blendsday prompt was "crest." I sculpted this sulfur crested cockatoo and a branch that I could pretend it's standing on
Today's #blendsday prompt was "vane." I made the weather vane from Hawks Rest cabin in Firewatch. Always nice to do some Firewatch fan art ^_^
Today's #Blendsday prompt was "shell." I sculpted this twisty shell. Not super happy with it, but it was fun to doodle around with for a while.
Today's #Blendsday prompts were "gemstone," "balloon," "board," "bean," and "bear." I Made these shiny rocks and this chunk of bear
Today's #Blendsday prompt was "shelf." I made a rad 70s loop shelf and modelled up a shelf I designed years ago when I lived in a house that had lots of picture rail
Today's #Blendsday prompt was "wheel." I made a car tyre, a waterwheel, and a ring
Today's #Blendsday prompt was "statue." I made a robotty statue thing and half sculpted a grumpy alien thing
@Cheeseness The robot statue turned out quite well actually.
@distractedmosfet Thanks!
Today's #Blendsday prompt was "drawer." I made this chest of drawers. Probably spent longer on the handle inset and draw liner pattern than the rest of the model, but it was kinda nice to quickly model something up and then spend time on more interesting detail
@Cheeseness Do you post those prompts anywhere?
@eviloatmeal I have a Discord space where people gather, and I share a single warmup prompt there, but other than that, this thread!
Today's #Blendsday prompt was "island" (suggested by Attitude). I sculpted an island.
Today's #Blendsday prompt was "goggles." I modelled these and discovered that ambient occlusion doesn't work with materials that are set to "alpha blend"
Today's #Blendsday prompt was "frog." I had pretty low expectations (and my first without-references pass was awful), but I'm pretty happy with this little doodad for the most part!
@wildgoose999 Thank you!
Today's #Blendsday prompt was "antenna." I made this signal tower. Frustrated by not being able to insert new points at arbitrary positions along a bezier curve, I found this cool addon that lets me do just that (made doing the wires a lot more enjoyable!) https://github.com/LeanderSilur/Blender-Tools/tree/master/curve_edit_tools
Today's #Blendsday prompt was "flag," so I popped open Blender 2.79 and made a bunch of dig tile marker variants for Bonesweeper. Still find it so much more comfortable/convenient/pleasant to work with than Blender 3
Today's #Blendsday prompt was "flower." I made a low poly tulip and used a particle system to spread it over a simple hill I sculpted. That was nice, but on their own, the tulips felt a little bland, so I made some little bees to enjoy them.
Today's #Blendsday prompt was "light." I got sidetracked making tentacles
This week's #Blendsday prompt was "tent." I made this little low poly camp scene
@Cheeseness Looks fantastic. I really like the low-poly style. I wish I had the time/energy to learn blender properly. Instead end up just vegging out making stuff in minecraft/minetest :D
@jerrykan You're super welcome to join us for Blendsday if you need an excuse to make stuff. I have a Discord community (ew, but that's where we're running it at the moment) where we hang out on Sunday mornings and spend an hour or two practicing.
We've had a couple of people who've joined with no Blender experience and have been able to pick up the basics and model some cool stuff
Today's #Blendsday prompt was "bottle." I made some bottles, vases, and a bottlenose
Today's #Blendsday prompt was "spoon," so I quickly modelled a low poly spoon and then sculpted The Tick.
Today's #Blendsday prompt was "painting." I modelling up a little easel and a big paint brush, then did some texture painting to paint a half finished painting in the 3D viewport. After that, I decided to model a little background scene based on the painting. It's paintings all the way down.
Today's #Blendsday prompt was "orb." I made a gas giant twice - I was going to make a whole bunch of different planets, but something weird happened with the undo stack and I lost the texture I'd painted (texture also didn't get saved for some reason -_-)
@Cheeseness Where can I find info on blendsday? I want to try one.
@pengu_franku It's something I do with a few people in a Discord community I run (would like to move it off Discord eventually, but no immediate plans). Super casual Blender practice session aimed at creating a space to make stuff outside of any project work/obligations to make anything "good." I can send you an invite if you're interested
@Cheeseness Yes, please, but yours will be the only discord I’m a member of if that is ok
@Cheeseness @pengu_franku let me know what you land on if you do. I might adopt it.
Today's #Blendsday prompt was "mech," so I modelled up something inspired by the cutest little friend from my favourite Into the Breach squad
During today's session, @pengu_franku asked me how I'd go about lighting the low poly camp scene I made a few weeks back for night, so I had a go at that. I think I like it more than my first pass
@Cheeseness Gotta see those toe beans!
@pengu_franku I didn't end up making them look nice ^_^
Yesterday's #Blensday prompt was "music," so I made a little animation using driver expressions/baked f-curbes to go with some music I made years ago. The result isn't interesting, but it was neat to put it together without any keyframes.
Today's #Blendsday prompt was "chair." I modelled a little fold out stool as something to use a cloth sim on, and then made a few animations of it opening with different levels of energy. Turned out looking better with the cloth sim disabled -_-
Today's #Blendsday prompt was "ampitheatre," so I spent all my time sculpting mountains.
Last #Blendsday prompt for the year was "shark." I modelled up sone fan art inspired by an illustration of @midnitemoontrip's I saw a while back https://twitter.com/midnitemoontrip/status/1521527506611806208
@Cheeseness @midnitemoontrip I love this so much!
@Cheeseness what is blendsday? where are the prompts?
@janWilejan It's a casual weekly Blender practice session that I've been running for nearly a year now.
A few of us hang out once a week in Discord while making stuff, but other than that, I share prompts here.
I have a big list that I brainstormed last year, and I take suggestions from my community from time to time.
First #Blendsday prompt for the year was "sky." I took the time to experiment with using Lightning Boy Studio's stylised cloud technique from this tutorial ( https://www.youtube.com/watch?v=RgRPUlFBHH4 ) to make something loosely based on this photo I took last year.
This week's #Blendsday prompt was "constellation." I got up early and painted an eagle, which I managed to lose when Gimp crashed, but I was still able to get something up and happening even if it wasn't as detailed
Today's Blendsday prompt was "dog." I did a rough sculpt of my childhood friend Bella and experimented with Blender's (relatively) new sculpt paint tool.
Today's #Blendsday prompt was "wood." I half sculpted a log
@MrNuclearMonster Better than bad
This week's #blendsday prompt was "whale." I had a bunch of other work to do and used the time to mess with particle effects (and discover that colliding particles isn't an option)
For more cubewhale stuff http://cubewhale.twolofbees.com/
@Cheeseness Wonder what that'd be like trying to replicate it in Godot 4?
@Sslaxx Dunno. Much the same as Godot 3, I'd imagine
@Cheeseness Except Godot 4's particles system has collisions.
@Sslaxx The point of Blendsday is to get familiar with Blender, not achieve specific results
This week's #Blendsday prompt was "dragon." I made a dragonfly.
@Cheeseness i cannot elucidate the mental processes that led to from your post to here, but i have been inspired to create dragioli
@ChateauErin Hah, burninated \o/
@ChateauErin Also, I think inspiration is most exciting when it sparks something that isn't immediately obvious!
This week's #Blendsday prompt was "water." I modelled a fountain. I was intending to sculpt some fish and frogs as spigots, but I started late and ran out of time
To commemorate moving into a second year of #Blendsday, I brought up the past year's 111 prompts and invite people to revisit something they'd done before and reflect on what they've gotten out of participating. I went back to poke around with Grease Pencil, creating a rough version of the animation I was planning to do for week 20's "arrow." Might flesh it out into something more polished at some point, but that feels like it's moving beyond Blendsday stuff
@Cheeseness I thought you were going to say you combined all 111 prompts into one piece.
@sifterHQ I mean... there was a slight temptation. I also considered speed modelling a spacee ship of each (except "arrow," which I did a spaceship for last year), but I didn't want to lose my whole day to what's meant to be an hour or two's practice
This week's #Blendsday prompt was "default cube." Inspired by some of @mooncube's recent sketches, I made this slightly abstract rhinoceros without leaving Object mode.
#Blender
@Cheeseness That‘s s very cool idea for a challenge, love how you tackled it! 🤩 It‘s got a great aesthetic.
@mooncube Thanks! :D
@Cheeseness @mooncube amazing! :) i sometimes try this approach to literally block out things, it's very liberating :) . Also I just learned a few months ago that you can then just remesh it and it becomes perfect base for sculpting with no wonky geometry.
@Cheeseness @mooncube also it's much faster to just let go of topology. I have these OCD tendencies to get every vertex **right** even though it doesn't matter most of the time and making stuff out of cubes is a good way to fight this for me :)
This week's #Blendsday session was a promptless do-your-own-thing. I started modelling this space ship, but wasn't really feeling it. Sometimes it's like that!
This week's #Blendsday prompt was "computer" (suggested by Attitude), so I made one
Today's #Blendsday prompt was "armour." I sculpted this pangolin (I've got other work to get done, so I can't really afford the time to detail all the scales, but pretend I did!)
Today's #Blendsday prompt was "owl." I sculpted a tawny frogmouth, which is technically a nightjar and not an owl.
Took a few iterations to land on something that actually felt like the kind of bird it's meant to be
Today's #Blendsday prompt was "balance," so I sculpted a scene of a precarious rock along a buskwalking trail and texture painted it to look a little painterly (except for the sky - that's from one of my photos)
Today's #Blendsday prompt was "bridge." I modelled this little coastal scene
Today's #Blendsday prompt was "ball." I fiddled with Geometry Nodes to try and create a tile-based pace and re-created the ballroom from Dance, a little game I prototyped back in 2013
Today's #Blendsday prompt was "silver." I was going to do a scene of a salmon climbing up a waterfall, but I have a pretty big headache and think I'll leave it here for now.
Today's #Blendsday prompt was "record." I modelled up this gramophone
Today's #Blendsday prompt was "grip". I modelled this low poly hand
Today's #Blendsday prompt was "tent." I modelled this little snowy scene
Today's #Blendsday prompt was "drawer." I made a little draw(er)bridge scene (re-using the horse and rider from my Darkgroove Forest prototype)
Today's #Blendsday prompt was "egg," so I modelled up this only-looks-right-from-one-specific-angle scene of some frog eggs
Today's #Blendsday prompt was "bow," so I made a bow.
Today's #Blendsday prompt was "food," so I spent all my time weaving a basket.
Today's #Blendsday prompt was "step," so I spent some time fiddling with drivers to make a dynamic height spiral staircase. Not as powerful as Geometry Nodes, but doesn't involve Geometry Notes, so was much more pleasant to do
@obscuretenet Blender's "driver" feature allows you to use simple formulae/property references without using Python - I do some stuff with scripting, but this is more handy for quick/simple stuff.
https://docs.blender.org/manual/en/latest/animation/drivers/drivers_panel.html
Today's Blendsday prompt was "mythic." I have a bunch of other stuff on today, so I only got partway through modelling a gryphon
@Cheeseness pretty cool 🤩
needs more cheese 🧀
Today's #Blendsday prompt was "antenna," so I modelled this Jack Jumper (CW: ant head)
sensitive media
Today's #Blendsday prompt was "sword," so I modelled two little Arthurian inspired scenes - a sword in a stone, and a sword being gifted from a lake. Generally, these are different swords, but some retellings make them the same sword, reforged or regifted from the Lady of the Lake.
We decided to start running a second #Blendsday practice session during the week to better fit some people's availability. This last week's prompt was "cloud" and I modelled this tiny scene
Today's #Blendsday prompt was "gemstone." That didn't excite me, so I poked around with using the skin modifier to make a low poly theropod
This week's #Blendsday prompt is "scarecrow." I modelled this friend
This week's #Blendsday prompt was "wheel." I made this barrow
@Cheeseness Ooh, I didn't know about blendsday. Another thing for me to want to participate in and completely neglect. :D
@jitspoe A few of us hang out in my Discord community for an hour or two while making stuff. Happy to throw an invite your way if you'd like.
@Cheeseness Ah, cool. I was thinking it was a weekly thing like pixel_dailies or something where you just posted stuff. Thought it might be a good excuse to make game assets and content to post at the same time :D I'd be down to join your discord as well, though I've already joined so many it's difficult to keep up, haha.
@jitspoe That's the idea! My goals were to have dedicated time that's practice-focused rather than outcome-focused, but I also wanted something that could be bigger than me/my own community. Haven't quite got the dominoes lined up for proper launch, but details are here along with weekly prompts and customiseable countdown, etc. are here https://blendsday.art?t=0&d=0
@Cheeseness With a name like Blendsday, it really feels like it should be in the middle of the week, not Saturday. 😆
This week's #Blendsday prompt is "megafauna." I sculpted this giraffe
@Cheeseness You are getting so good at these!
@mr_oova Thanks!
@Cheeseness ooh so good!
@MoonsPod Thank you ^_^
@Cheeseness looks great! Keep it up! Love the previous ones you made as well🌟
@gibibit Thank you ^_^
This week's #Blendsday prompt is "shelf." I modelled this low poly ocean scene
@Cheeseness I like turtles.
Didn't feel like doing another shelf for mid-week #Blendsday, so I doodled around and made these fancy dice instead
This week's #Blendsday prompt is "lizard." I modelled this low poly croc
For the midweek #Blendsday session, I sculpted another nice croc
This week's #Blendsday prompt is "mountain." I did a rough sculpt inspired by a view from Ben Lomond looking south toward what I assume is Stacks Bluff
This week's #Blendsday prompt is "delicate." I made this low poly deli
For our midweek #Blendsday session, I just sculpted a duck
@Cheeseness duck has a very cute face!
@Cheeseness this reminded me of something from Courage the Cowardly Dog, and it turns out I've forgotten that there were at least 4 distinct duck characters
@ChateauErin Those are some tall-headed ducks! :D
This week's #Blendsday prompt is "island." I made a trio of little low poly scenes
@Cheeseness very cool 🤩 🧀
Here are some bigger stills of those #Blendsday "islands"
Didn't feel like making another island, so I sculpted this very round turtle head today for the midweek #Blendsday session
This week's #Blendsday prompt is "armour." I didn't have a lot of time, so I just added some eyes and some more scales to the pangolin I sculpted last time this prompt came up
This week's #Blendsday prompt is cat. I made this little cartoony cat's paw
@Cheeseness Bean jumpscare.
For the midweek #Blendsday session, I made this cat(erpllar). Looks hungry.
This week's #blendsday prompt is "portal." I re-created one of my old Portal 2 maps
This week's #Blendsday prompt is "water." I modelled a low poly fish and sculpted another
Today's #Blendsday prompt was "stone." I sculpted a rocky lava golem from Hand of Fate 1
For our mid-week #Blendsday session, I gave my lava guy his hammer (and some pretty toenail paint)
This week's #Blendsday prompt is "rook." I decided to do another rockman fan art, this time, inspited by Battle Chess' rook takes pawn animation. Sculpting in the brickwork is fun, but heavy on the hands, so decided to pull up stumps after doing one arm
For the midweek #Blendsday session, I felt like modelling some quick low poly trees (prompt was "rook").
This week's #Blendsday prompt was "telescope." Did something a little different from last time this prompt came up! https://mastodon.social/@Cheeseness/107828463563802007
This week's #Blendsday prompt is "bed," so I made this low poly garden
For the midweek #Blendsday session, I made a low poly bed and did some work on the Blendsday website (which isn't live yet)
Today's #Blendsday prompt was "tentacle". I made some fan art of a game I like/worked on. Haven't done much toon shading before, so I set up some of my materials the night before.
Another angle on this. Thinking I might expand it into a full 360 scene for the mid-week #Blendsday session
This week's #Blendsday prompt is "raft." I made this little sail raft
This week's #Blendsday prompt is "box." I sculpted this box(er)
Here's a timelapse of today's session. I find sculpting in Blender to be really relaxing, regardless of whether I'm making anything good or not
https://www.youtube.com/watch?v=HK_UaCH9nzc
For the midweek #blendsday session, I made another box
My community's just started using the "activity" feature I recently added to the #Blendsday website. This week's activity is "opposite" where we're encouraged to find a prompt and then create something that expresses an antonym or other inversion of it.
I made this geyser (opposite of "waterfall"). Blender's fluid sim continues to defy me, so I just sculpted the steam
This week's #Blendsday prompt is "cake." I made a little guy making little cakes
Here's a timelapse of that being modelled (the face is very rough :D ) https://www.youtube.com/watch?v=8U_EqMA0hdY
For the midweek #Blendsday session, I made some more cake
This week's #Blendsday prompt is "flower." I made this waratah
@Cheeseness Nice colours!
@sqbr Thanks ^_^
For the midweek #blendsday session, I made a water lilly
@Cheeseness can't stop looking at these forgs ;^; i love themb
@GoblinHellion They can't stop looking at you!
This week's #Blendsday prompt is "cook." I re-created one of my old #Inkscape illustrations 3D.
@Cheeseness This turned out really well!
@distractedmosfet Thanks!
Timelapse of me working on this jolly friend https://www.youtube.com/watch?v=2qLD-DLMei0
This week's #Blendsday activity was "you," which I paired with the random prompt "blue." Since I've was doing some Transformers stuff last night, it reminded me of what I think was my first Transformer - Seaspray
Timelapse of putting this one together. I don't do much sub-D modelling, so it was interesting to make some mistakes and work out how to solve them
https://www.youtube.com/watch?v=qA4TNfQ5tNQ
For the midweek #Blendsday session, I had a go at a self-portrait. Definitely beyond my current skills, but it was interesting to explore
Edit: This is probably more interesting if I include the reference I was working from (a shot I accidentally took when my webcam was selected rather than my bird cam)
This week's #Blendsday prompt is "chess" again. I made this low poly insect set
Timelapse of that coming together if anybody's keen to see https://www.youtube.com/watch?v=SSrlScF8DMY&list=PL0FB77845562641A7
For the midweek #blendsday session, I made another chessboard
This week's #Blendsday prompt is "cannon." I had a shorter session this morning, but had fun blocking out this scene from The Secret of Monkey Island
This week's #Blendsday prompt is "chest" again. I made this chest o' coins
For the midweek #blendsday session, I modelled and animated Chester from Don't Starve
@Cheeseness
This is great.
@douglascodes Thanks! I love Chester
Keyframes from this one. I always feel like I should probably invest time in setting up proper rigs, but I find it kinda relaxing to just animate everything out "by hand"
Made a couple more tweaks after getting some feedback from @ironicaccount (better volume preservation on landing, some adjusted foot timing, and the tongue no longer clips through the body)
My #Blendsday community's activity this week is "quick swap," where each of us worked for 10 minutes on a model, and then gave it to the next person along, passing it through everyone until it came back.
I started with this mutli legged robot thingy that came back being ridden by Suzanne, and on the second round, I started this hovering friend that came back with a Bat Egg on top. It was fascinating to look at the different iteration of these and other community members' models!
Here are some others from today's activity started by other members of my #Blendsday community (there were a few more, but Mastodon doesn't want to attach more than 4 images).
And here's a timelapse of my work on all of them https://www.youtube.com/watch?v=EEmrpAEPYgw
This week's #Blendsday prompt is "umbre." I was going to make a cave painting, but spent all my time making a cave (which was fun)
Here's a timelapse of working on this one https://www.youtube.com/watch?v=OWzdlWva_yI
This week's #Blendsday prompt is "camera." I made this little scene to take some photos of
@Cheeseness Very cool!
@neko Thanks! Would have liked to have wrapped up sooner and had more time to work on the transition between locations, but it was fun to do!
@Cheeseness that's practically a whole game you've got there already
@neko If you're hungry for that sort of thing, @sparkles's Shutter Stroll is very nice https://jannikboysen.itch.io/shutterstroll
And a timelapse of today's session https://www.youtube.com/watch?v=5FmQIPuXWUY
For the midweek #Blendsday session, I modelled my first camera from the 80s
This week's #Blendsday prompt is "button." I made some buttons
A timelapse of this one coming together
https://www.youtube.com/watch?v=7MgIlNWNQIA
This week's #Blendsday activity is "free session," where we do whatever we want. I sculpted this alien friend
Timelapse from today's session https://www.youtube.com/watch?v=3KBzMAnbqZs
@Cheeseness Where is he from and what is his name? He doesn't look like a warrior, is he a scholar? 😄
@ProfessorCode All questions we'll answer along the way as we share an adventure with them!
For the Wednesday #Blendsday session, I sculpted this little quacker
This week's #Blendsday prompt is "painting." I modelled this little scene. I decided to render it with Cycles for better reflections/translucency, but accidentally left the glass' rougness much higher than I was intending. That took several hours to render, so when it was done I did some tweaks in eevee, which took a couple seconds to render.
Timelapse of this one coming together https://www.youtube.com/watch?v=1dN_z8PQV9E
Oh whoops, it looks like I forgot to share this Star Trek transporter console I made for the midweek #Blendsday session on the 21st of Feb for the prompt "button"
For the mid-week #Blendsday session, I had a go at trying to make some painterly-like materials for this bowl of fruit
@Cheeseness wow!
This week's #Blendsday prompt is "plain." I made this floaty grass scene. I feel like trying to get drivers to do things they didn't want to do and wrestling grass normals ate up all my time, but it was still fun to do.
Here's a timelapse of that one coming together https://www.youtube.com/watch?v=jdEEJj-Hoi0
I ignored the #Blendsday prompt today and made this quick space station hallway while chin wagging about artificial gravity with another participant
This week's #Blendsday prompt is "duck." I had a go at making some wooden ducks
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=CIBHG8RuYLc
This week's #Blendsday prompt is the "Combine" activity, which invites people to take four random prompts and create something that expresses them all. I got "light," "bike," "harvest," and "tree," so I made this scene
And here's a timelapse of this one https://www.youtube.com/watch?v=ZHr3SAMLmkM
For the midweek #Blendsday session, I added a little extra life to my scene from the weekend (a little camera movement, twinkling stars, flickering bike light).
This week's #Blendsday prompt is "helmet." I made this chicken knight (with very poor normals around the eye slits \o/)
And the timelapse of this one https://www.youtube.com/watch?v=333HG-vETjg
Noodled around a bit with another helmet for the midweek #Blendsday session, but wasn't really feeling it
This week's #Blendsday prompt is "boulder." I made this little scene here
And here's a video of that one coming together
https://www.youtube.com/watch?v=Tw0kWU5eksc
This week's #Blendsday prompt is "vane." I re-created this windmill scene from Monkey Island 3
Here's the timelapse of this one coming together. Spent a bit longer than I intended on it!
https://www.youtube.com/watch?v=trl7xoIUd8k
For the midweek #Blendsday session, I made some more tweaks to the scene I made on the weekend
@Cheeseness So pretty and atmospheric! Love the moon blowing out the clouds. Awesome work.
@JosephA Thanks! I feel like I can't really take credit for most of the stylistic choices, but I guess putting the clouds in front of the moon is one of them!
Here's the original if you haven't seen it https://botsin.space/@lucasarts_places/111815446745708203
@Cheeseness Thanks - the original won't display for me for some reason, but I'm familiar with the Monkey Island aesthetic. Fond memories of feeding 12 floppy disks to my friend's Commodore Amiga.
@JosephA Monkey 3 moved the style in a distinctly different direction - its swirly, billowing clouds were very iconic! (I don't think it ever got an Amiga port, but I have lots of fond memories of playing the first two on my Amiga too!)
@Cheeseness Thanks for sharing the original. Oh yes it's a very different style to the first two - I guess due in part to the jump in GPUs.
I'm sure I had a brief interaction on here with one of the coders a year or two ago. Never been so start-struck in my life!
@JosephA Different project leads on Monkey 3 too, and arguably, a different direction in general!
I had the opportunity to work on a couple of the later remasters of old LucasArts games, and interact with Ron, Tim, and Dave (Monkey Island 1 and 2 design trio) in my travels. I'm very thankful to have formed new relationships with stuff I grew up loving!
This week's Blendsday activity is "collaborative scene," where participants make stuff individually, and then share .blends and create their own scene with everybody's work. I made this park scene, which uses elements made by myself and Attituide.
For the midweek "collaborative scene" #Blendsday activity. I made this low poly model train scene with elements made by myself, Attitude and @MichaelBrune
Oh. It looks like I accidentally started a new Blendsday thread. More fun stuff over here \o/
https://mastodon.social/@Cheeseness/112347307870031536