Alcun Atirutan BBS

Organised a little 3D practice session with some friends, where we had 20 minute blocks to make stuff with a couple of optional prompts. Went over and under time on some, but my focus was having fun and learning New Blender (this was my first time using something newer than 2.7x). Hoping to make this a regular thing.

A low poly 3D model of a wooden chest with yellow trim/reinforcement An untextured low poly 3D model of a brick An untextured 3D sculpt of a starfish That same starfish model posted to be moving along an blocky, uneven surface

Prompts this week were vase, flower, telescope, and antenna. I made some low poly vases, spun bezier vases, and an observatory on a mountain

A collection of low poly vases. From left to right, the first has a four pointed star motif appearing at its mouth and base. The second is tall, but plump at the bottom and wide of mouth. The third is small but broad, and faceted in a spiral fashion. The fourth is large with a low centre of mass as though it's trying to maximise volume. The fifth is small at the base and wide at the mouth - I like to imagine that it looks like a puffer fish Three shiny faces, made by "spinning" a bezier curve into a 3D shape. The left feels traditionally vaseish, broad around the middle, small throat. The second flanges in around a wide middle. The third has the bulk of its wideness toward the top. It is throatless, and the mouth reverses back to follow the contour of the middle. Vases, impossible to describe \o/ A low poly model of an observatory on a sculpted mountain top A textured render of the low poly observatory, with light from its windows and reflecting off the open dome. Stars fill the sky in the background

This weeks prompts were table, prawn, horsey, rook, and chess. I made a table that was way shorter than I'd intended and a chess set made of mushrooms. Spent forever fiddling with shadow settings to try and get rid of the jankiness on the pawn stems, but no luck :(

An untextured table with curvy legs that end in spheres A series of 6 stylised mushrooms, each representing a chess piece A material preview screenshot of a chessboard with mushroom pieces on it. The board's squares are green and white, and the mushroom team colours are red and purple A render o f the mushroom chess set with narrow depth of field. The board sits on a rock on some grass in a forest, and its black squares have miniature grass growing on them.

This week's prompts were spaceship (suggested by Attitude), star, moon, planet, tower, rover, and flag. Made a retro rocket and did some glow in the dark stars/planets as a background. Lost my first attempt by accidentally adding a skin modifier to a complex mesh >_<

An unshaded 50s style retro rocket (think Planet Express Ship from Futurama). This was the one I lost. Some 2D glow in the dark stars (a 5 pointed star, a planet with a ring, a planet without a ring, a 5 pointed star with a trail, and a crescent moon) An unshaded scene with a rocket mounted on a stand on a bookshelf in the corner of a room, with stars in the background A night time render of a scene with a rocket mounted on a stand on a bookshelf in the corner of a room, with stars in the background

I'd never really modelled something like this before. I'm pretty happy with how it came out (plenty of room for improvement of course, but it's exactly what I set out to make)

A look at the retro rocket with better lighting that shows its red finish, gold trim, bottom hatch, and cockpit viewport in more detail

@RobF Thanks!

This week's prompts were dice, pear, raft, bridge, and steps. I made a D4 with card suits on it, and sculpted a pear

A wireframe view of a pair of truncated tetrahedron dice. The left most one shows diamonds, and the right most is mid-air, upside down on clubs A 3D render of a pair of D4 dice. The left most one shows diamonds, and the right most is mid-air, upside down, with spades and hearts visible A sculpted 3D pear duplicated several times with solid viewport shading A shaded 3D render of a sculpted 3D pear, duplicated 4 times

This week's prompt was "drum" (didn't bother with other prompts - everybody was happy making drums)

25 drums of various sizes on random height steps that trend toward lower as they get closer in the foreground Flat shaded close up of the drum. The tension cord is just an oblate spheroid shape repeated along a path - close enough is good enough! A different angle of the steps scene, with texture and cracks in the stone steps a bit more visible

@Cheeseness where do you get these prompts from?

@wildgoose I wrote out a few dozen before the first session and add a few to the list every now and again

@Cheeseness I've just been contributing to a game jam team the past couple days but I'd like to start doing contests that are focused on renders.

@wildgoose Cool cool. I'm intending to eventually publish prompt lists and invite people to join in/do it in whatever space suits them, but this is specifically about doing regular practice/studies and isn't competitive.

This week's prompts were canoe, fern, car, gong, and knife. I spend most of the session fiddling with water refraction. In hindsight, I probably should've just made some other stuff and looked up a tutorial or something later -_-

A simple 3D scene showing a canoe on a shoreline. The edges of the scene are cutaways as though the entire thing is a cubic volume An untextured close up render of the canoe and its paddles

Also had a try at adding fog, but it turns out that EEVEE only does volumetrics for the entire AABB/bounding box rather than within the mesh's... you know... volume

The same scene but with a layer of ground fog

Today's prompts were torch, sconce, stone, helmet, and stairs. I made a flashlighty type torch, and then a stone castle staircase with some burny type wall torches based on a design I'd made years ago for Into Darkgroove Forest

A 3D model of a black hand torch viewed from a rear 3/4 angle showing a red button on the base A black hand torch viewed from a front 3/4 angle showing its white lens A flat shaded view of a stone castle staircase scene with the central pillar hidden to allow the outside and the inside to be visible A 3D render looking through an arched doorway up a spiral stone staircase lit by burning wall torches. Shallow depth of field puts the inside of the staircase in focus

Today's prompts were tree, hill, leaf, cloud, and bird. I made a palm tree and a coastal/beach-ish scene with some terns.

A 3D render of a palm forest, looking through the canopy with the distant ocean visible and terns flying above. Clouds dot the blue sky A render of the terns over the ocean above shadows cast by clouds A view of the palm forest from the sandy ground A zoomed out view of the scene in Blender, showing the edges of the ground and ocean, as well as the influence radii of the clouds' metaballs

@Cheeseness This place is really beautiful.

@tagomago Thanks. It was fun to make

This week's prompts were crucible, mushroom, skyscraper, path, and pump. I made a Crucible building from Massive Chalice, featuring my backer family's banner

A crucible sitting on a small island amid the cadence corruption. Hanging from its towers are blue banners with a white design of a flower on a mountaintop under a crescent moon A view from the crucible's training courtyard looking up at the main building's parapet A coloured flat shaded 3/4 above view of the crucible An uncoloured flat shaded view of the crucible from behind looking down into the training courtyard

Today's prompts were igloo, icicle, ball, snowflake, and sled. After a late night working on Bonesweeper, I'm pretty beat, and made an incomplete igloo at sunset to reflect that

A 3D model of a partially completed igloo at sunset, with a pile of carved blocks sitting next to the igloo footprint. Out of focus snow falls in the foreground and background A different angle of the same scene, this time looking more away from the sunset An uncolured look at the scene from above, showing how blocks have been excavated from the dome's footprint A screenshot of the scene in blender, showing long shadows cast by the pile of blocks, and distant clouds illuminated by the light source for the sunset

This week's prompts were bucket, pool, camera, ball, and duck. I had to switch attention to some other things, so I made this not-so-exciting bucket.

3D model of a blue bucket

@Cheeseness that's a good bucket :)

@lashman Ha ha, thank you. I don't think it's my best work, but it's important and healthy to be at peace with not doing your best work every now and again ^_^

@Cheeseness well, i'm still trying to get there, so the little voice telling me "it might turn out bad, better not even attempt it" is very much still there

@lashman I often think back to the day I drew these two sketches. Sometimes good stuff doesn't happen until you let the less-good stuff out.

A pretty decent pencil sketch of a beluga A very crude unfinished pencil sketch of a pea person riding a beluga

@Cheeseness can't really see much of the second one, but the first one is really cool! :)

@lashman There's not much to see - I realised it wasn't working, had a good laugh, and didn't push it.

@Cheeseness yeah, i definitely need to do that more! still working on getting there, hopefully one day i will

@lashman From what I've seen, you do good work! You've been able to navigate that somehow :D

@Cheeseness thank you :) means a lot!

@lashman If you hadn't viewed the rest of the thread, it might give some more context as to why I'm not as excited about the bucket as say, the model rocket scene or the palm beach

@Cheeseness i just did :) lots of cool stuff in there, especially for 20 minutes! and the bucket is still cool! :D

@lashman Thanks! I definitely went over time on most of them. The beach was a good few hours - there tends to be a bit of banter among the group and time flies ^_^

@Cheeseness doesn't really matter all that much - as long as everyone is having fun working on that stuff :)

@lashman Yep! For me, it's mostly an opportunity to get familiar with New Blender in a context where it's not going to get in the way of getting work done. It's also just nice to do some obligation-free practice where the output doesn't really matter.

@Cheeseness yeah, blender is great, i've been using it pretty much since the 2.8 release :D

@lashman I've never really felt like I had time to focus on 3D properly, but I've been on-and-off using Blender for nearly a decade now. I found what were probably my first renders a while back - I think I've come a long way (Blender has too!) https://mastodon.social/@Cheeseness/101573610089666716

@Cheeseness wow, yeah, definitely a long way! :)

i only started using blender with the 2.8 release. The old UI was just too cryptic for me, so i never really bothered

@lashman I find many aspects of the new UI very clunky and cumbersome. Some things that used to be simple and straightforward are now more complex and involved. Other things are less complex - I guess it balances out, but I miss my "shadeless" checkbox :D

@Cheeseness hahaha :) to each their own, i suppose :) i definitely like the new UI way more, maybe because it's closer to what i was used to before switching to blender

@lashman Blender always had presets for making things behave a bit more like Max or Maya (and maybe Lightwave?). I never ended up using those much since other packages' UIs felt like they were growing out of CAD sensibilities and Blender was optimised for being productive for the kind of animation studio work Blender was developed and used for in the 90s before it was open sourced

@Cheeseness yeah, there were presets, but they were only hotkey presets, the UI was still completely alien :P i did genuinely try giving it a shot a few times before 2.8, but could never really progress much. But 2.8 changed that, and now i've fully switched for all my work stuff :) and it's really really cool

@lashman Glad to hear it's working for you!

@Cheeseness yup, it's great :) and each new release is making it even better :D

This week's prompts were fish, wave, coral, anemone, and bubble. I was running late, but found time to sculpt this lovely sunfish friend

A low 3/4 front view of 3D model of an ocean sunfish shaded to look as though it's got a cracked glaze That same sunfish model from a slightly upper forward view A 3/4 rear view of the sunfish model A low angle view of the sunfish model

This week's prompts were mountain, boulder, waterfall, nest, shrub. I spent most of my time exploring different workflows and techniques rather than making something specific

A low poly mountain range A low poly mountain range using particles to fake a voxel look (isn't quite working)

This week's prompt was "hollow." I sculpted this tree stump

A rough sculpt of a hollow tree stump on bare ground, surrounded by low lying fog Another view of that tree scene A matcap view of the tree stump

Today's prompt was "rocky." I made some rocks, experimenting with a bunch of sculpting tools I hadn't really used before (scrape is handy for this sort of work!)

A series of 10 sculpted rocks

This week's prompt was "tools." I made some geo/palaeo hammers and a tape measure. I also did some sculpting practice before and after, making an alien stingray thing, some horns, and an alien insectoid thing (not pictured).

Five low poly geology hammers/picks with an assortment of different heads sitting on a large low poly tape measure. Another view of the five low poly geology hammers/picks with an assortment of different heads A lower and upper view of a sculpt of weird sting ray thing A sculpt of some curly horns

Today's prompt was "coin." I got carried away

Today's Blendsday prompt was "window." I made this three pane opening window and a little cactus

A low poly tall three pane window with the bottom pane raised. On the sill sits a little potted cactus A close up of the cactus

Today's prompt was "arrow." I was initially planning to have a go at a little animation using Blender's grease pencil tool, but my hands are a bit sore and a little arrow shaped space ship felt like a better direction

A render of a low poly pointy space ship with simple angled greebling glowing engine particles coming from behind. he background is a quick and dirty starfield Front, back, side, top, and bottom orthographic views of the space ship

I even did a quick animation (ignore the glitched backwards frame)

@Cheeseness lovely lil ship design!

@jplebreton Thanks! I'm really happy with how it came out, given that it was improvised ^_^

Today's prompt was "kettle." I made a hot water urn and a little snow scene for it to live in, loosely inspired by my experiences volunteering for Ski Marathon in Canada.

A low poly hot water urn sitting on a folding table along with styrofoam cups. One of the cups is filled with hot chocolate and marshmallows. The table is sitting on some now, and a little snowman stands in the background.

@Cheeseness I have never seen a kettle that size before. That's amazing

@ChateauErin They're more like a mini hot water cylinder rather than a big kettle - the idea is that they heat a body of water, and then spend a smaller amount of energy maintaining its temperature. I've mostly seen them in office break rooms/kitchens here in Australia.

@Cheeseness neat. The format seems similar to the big Igloo jugs that got associated with sporting events here. I think office and restaurant brewers here end up with removable liquid reservoirs, possibly since we're so coffee-focused (even though the same setup will get used for tea too sometimes)

@ChateauErin Here, I think kettles are more often used for coffee than for tea? I'm still confused by that Technology Connections video saying that people in North America don't use kettles because they don't drink tea :D

@Cheeseness our family always used a coffee maker/percolator, which serves essentially the same function. I grew up on sweet iced tea.

@ChateauErin I don't enjoy hot drinks and I've never lived with/known anybody who has a percolator, so my literacy is very low. I think percolators do something different, though? We put coffee in the cup and then add boiling water straight from the kettle. I'm pretty sure different stuff goes into a percolator

@Cheeseness Prof Bill Hammack has a good short explanation of what I mean. A percolator boils water in its reservoir to then end up in its pitcher, and optionally there's coffee or tea for it to drip through on the way.

https://www.youtube.com/watch?v=4j4Q_YBRJEI

@ChateauErin Ah, I see!

@Cheeseness @ChateauErin Honestly, it wasn't until I started drinking more tea and got into more traditional ways of making Ramen that I bought an electric kettle. Before that I just used a dedicated coffee maker. My mother drank tea quite a bit and just used a stove kettle for it. Now I use the teapot to make coffee as well, but it wasn't that way initially. (I use a Zojirushi teapot.)

@Cheeseness @ChateauErin The percolators would boil water, and push it up a straw into a basket with coffee grounds in it. This is the old way of making coffee though, because the coffee would be boiled again after it was infused by the coffee grounds and taste burned. For the last ~45 years Drip coffee makers have been common, Engineer Guy had a video on this kind of coffee maker. https://youtu.be/4j4Q_YBRJEI

@kazriko @Cheeseness lol that's the same video I sent on a separate fork of the thread. Have I been using the wrong term? Is that not a percolator?

@ChateauErin @Cheeseness A percolator is more like these: https://youtu.be/E9avjD9ugXc At least in the US, they're a much older technology, though similar. The main difference between a drip coffee maker and a percolator is if the water is cycled back through the reservoir and the grounds basket or not.

@kazriko @Cheeseness well I wish there was a cooler term than "automatic drip coffee maker" because percolator is really catchy. but now I know and knowing is half the battle

@ChateauErin @Cheeseness Could always do what TechConn calls it and say "slower, automated pour over" :)
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Today's prompt was "crest." I sculpted this sulfur crested cockatoo and a branch that I could pretend it's standing on

A render of a 3D sculpt of a sulfur crested cockatoo standing on a branch Two matcap views of the cockatoo sculpt. Some feather detailing can be seen, and it's obvious that there are no feet A front-view of the cockatoo sculpt with coloured materials A close up profile view of the cockatoo sculpt's head

Today's prompt was "vane." I made the weather vane from Hawks Rest cabin in Firewatch. Always nice to do some Firewatch fan art ^_^

A render of a hawk weather vane from a low angle A material-less render from level 45 degree view

Today's prompt was "shell." I sculpted this twisty shell. Not super happy with it, but it was fun to doodle around with for a while.

I sculpt of a spiral shell with the opening visible The same shell sculpt looking across the opening The shell again from above, looking down at the spiral shape The shell from "behind," silhouetted in front of a blown-out light source

Today's prompts were "gemstone," "balloon," "board," "bean," and "bear." I Made these shiny rocks and this chunk of bear

A string of low poly cut gems of various shapes and colours, backlit with light refracting through Those same low poly gemstones from another angle An unfinished sculpt of a bear's head and shoulders from an upper three quarter front view An unfinished sculpt of a bear's head and shoulders from an lower three quarter front view

Today's prompt was "shelf." I made a rad 70s loop shelf and modelled up a shelf I designed years ago when I lived in a house that had lots of picture rail

A model of a red acrylic free standing loop shelf A model of a hanging shelf with three rails, suspended by wire with a single rail at the back providing stability

Today's prompt was "wheel." I made a car tyre, a waterwheel, and a ring

A 3D render of a scene containing a water wheel, a car tyre, and a gold ring

Today's prompt was "statue." I made a robotty statue thing and half sculpted a grumpy alien thing

A low poly angular robot bust A rough sculpt of an angry looking alien head

@Cheeseness The robot statue turned out quite well actually.

Today's prompt was "drawer." I made this chest of drawers. Probably spent longer on the handle inset and draw liner pattern than the rest of the model, but it was kinda nice to quickly model something up and then spend time on more interesting detail

A low poly model of a chest of drawers with the middle drawer open. A draw liner with a tessellating pattern is visible inside

@Cheeseness Do you post those prompts anywhere?

@eviloatmeal I have a Discord space where people gather, and I share a single warmup prompt there, but other than that, this thread!

Today's prompt was "island" (suggested by Attitude). I sculpted an island.

A sculpted island on an ocean at sunset A screenshot of that same island in Blender viewed from above in with more daytime lighting

Today's prompt was "goggles." I modelled these and discovered that ambient occlusion doesn't work with materials that are set to "alpha blend"

Today's prompt was "frog." I had pretty low expectations (and my first without-references pass was awful), but I'm pretty happy with this little doodad for the most part!

@Cheeseness cute little feller. Looks very nice

@wildgoose999 Thank you!

Today's prompt was "antenna." I made this signal tower. Frustrated by not being able to insert new points at arbitrary positions along a bezier curve, I found this cool addon that lets me do just that (made doing the wires a lot more enjoyable!) https://github.com/LeanderSilur/Blender-Tools/tree/master/curve_edit_tools

A 3d model of a large sfi-fi looking signal tower, with messy cables running between its 8 err emitters/receivers

Today's prompt was "flag," so I popped open Blender 2.79 and made a bunch of dig tile marker variants for Bonesweeper. Still find it so much more comfortable/convenient/pleasant to work with than Blender 3

A Blender viewport screenshot of 6 different dig tile markers. Four have flat flag type bits of various shapes, one is a windsock, and another is a witch's hat (traffic cone for people outside Australia)

Today's prompt was "flower." I made a low poly tulip and used a particle system to spread it over a simple hill I sculpted. That was nice, but on their own, the tulips felt a little bland, so I made some little bees to enjoy them.

A stylised field of tulips being visited by some cute round bees A screenshot of that same scene in Blender A closeup of the bee model with its big round eyes and chunky wings

Today's prompt was "light." I got sidetracked making tentacles

A night scene of a choppy ocean at a dramatic angle, with rows of lights below the surface that emerge as green and purple tentacles with bioluminescent spots A flat shaded view of the scene with Blender gizmos representing lights and the tentacle armatures

This week's prompt was "tent." I made this little low poly camp scene

A cute little low poly scene of a blue tent with a campfire next to a river bend. The environment is a square, with the river becoming a waterfall as it spillesover the edge. A pile of firewood sits next to the tent, and a tree stump sits next to the campfire. Small pink flowers are dotted along the river bank

@Cheeseness Looks fantastic. I really like the low-poly style. I wish I had the time/energy to learn blender properly. Instead end up just vegging out making stuff in minecraft/minetest :D

@jerrykan You're super welcome to join us for Blendsday if you need an excuse to make stuff. I have a Discord community (ew, but that's where we're running it at the moment) where we hang out on Sunday mornings and spend an hour or two practicing.

We've had a couple of people who've joined with no Blender experience and have been able to pick up the basics and model some cool stuff

Today's prompt was "bottle." I made some bottles, vases, and a bottlenose

A screenshot of a wide vase, a clay bottle, a tall vase, a curvy bottle, an ornate looking vase, a fat stubby bottle, and a bottlenose dolphin

Today's prompt was "spoon," so I quickly modelled a low poly spoon and then sculpted The Tick.

A low poly model of a spoon A 3D sculpt of The Tick's head in the style of the comic/animated series, with a slight smile and one eyebrow raised

SPOOOOOON!

Today's prompt was "painting." I modelling up a little easel and a big paint brush, then did some texture painting to paint a half finished painting in the 3D viewport. After that, I decided to model a little background scene based on the painting. It's paintings all the way down.

A simple 3D scene of an unfinished painting on an easel with a giant paintbrush leaning against it. The shows a red balloon on a blue sky with birds flying alongside. In the background of the 3D scene, a red balloon hangs in the sky Another look at the scene giving a clearer picture of how forced perspective is used for the clouds and hills, and how a curved plane is used to control the sky gradient A close up of the painting texture

Today's prompt was "orb." I made a gas giant twice - I was going to make a whole bunch of different planets, but something weird happened with the undo stack and I lost the texture I'd painted (texture also didn't get saved for some reason -_-)

A 3D model of a red, brown, and purple gas giant with visible storms and turbulence across its equatorial bands

@Cheeseness Where can I find info on blendsday? I want to try one.

@pengu_franku It's something I do with a few people in a Discord community I run (would like to move it off Discord eventually, but no immediate plans). Super casual Blender practice session aimed at creating a space to make stuff outside of any project work/obligations to make anything "good." I can send you an invite if you're interested

@Cheeseness Yes, please, but yours will be the only discord I’m a member of if that is ok blobfoxlaughsweat

@Cheeseness @pengu_franku let me know what you land on if you do. I might adopt it.

Today's prompt was "mech," so I modelled up something inspired by the cutest little friend from my favourite Into the Breach squad

A model based one one of the little bomblings from the Bomber Mechs squad

During today's session, @pengu_franku asked me how I'd go about lighting the low poly camp scene I made a few weeks back for night, so I had a go at that. I think I like it more than my first pass

A low poly scene of a campfire in front of a blue tent at a river bend. A stack of firewood disappears into the shadows. A treestump and rock sit near the fire, lit by its cozy light. The smoke above has a ruddy glow

@Cheeseness Gotta see those toe beans!

@pengu_franku I didn't end up making them look nice ^_^

Yesterday's prompt was "music," so I made a little animation using driver expressions/baked f-curbes to go with some music I made years ago. The result isn't interesting, but it was neat to put it together without any keyframes.

Today's prompt was "chair." I modelled a little fold out stool as something to use a cloth sim on, and then made a few animations of it opening with different levels of energy. Turned out looking better with the cloth sim disabled -_-

Today's prompt was "ampitheatre," so I spent all my time sculpting mountains.

A 3D scene of an outdoor amphitheatre nestled within green hills with snow topped mountains in the background A higher view of the mountains A higher angle looking over the amphitheatre

Last prompt for the year was "shark." I modelled up sone fan art inspired by an illustration of @midnitemoontrip's I saw a while back https://twitter.com/midnitemoontrip/status/1521527506611806208

A 3D model of a happy little shark  swimming down toward the camera, with shafts of light in the background A more side-on view of the happy shark The happy little shark swimming into the depths An untextured view of the scene showing the different cameras used to capture each shot

@Cheeseness @midnitemoontrip I love this so much!

@Cheeseness what is blendsday? where are the prompts?

@janWilejan It's a casual weekly Blender practice session that I've been running for nearly a year now.

A few of us hang out once a week in Discord while making stuff, but other than that, I share prompts here.

I have a big list that I brainstormed last year, and I take suggestions from my community from time to time.

First prompt for the year was "sky." I took the time to experiment with using Lightning Boy Studio's stylised cloud technique from this tutorial ( https://www.youtube.com/watch?v=RgRPUlFBHH4 ) to make something loosely based on this photo I took last year.

A 3D scene showing a lit cloud billowing above shadowed cloud banks. In the distance, four ravens fly toward it A photo of a lit cloud billowing above shadowed cloud banks at set

This week's prompt was "constellation." I got up early and painted an eagle, which I managed to lose when Gimp crashed, but I was still able to get something up and happening even if it wasn't as detailed

Today's Blendsday prompt was "dog." I did a rough sculpt of my childhood friend Bella and experimented with Blender's (relatively) new sculpt paint tool.

A sculpt of an older german shepherd from a front 3/4 view The same sculpt from a rear 3/4 view

Today's prompt was "wood." I half sculpted a log

A stylised 3D sculpt of a cracked log

@MrNuclearMonster Better than bad

This week's prompt was "whale." I had a bunch of other work to do and used the time to mess with particle effects (and discover that colliding particles isn't an option)
For more cubewhale stuff http://cubewhale.twolofbees.com/

@Cheeseness Wonder what that'd be like trying to replicate it in Godot 4?

@Sslaxx Dunno. Much the same as Godot 3, I'd imagine

@Cheeseness Except Godot 4's particles system has collisions.

@Sslaxx The point of Blendsday is to get familiar with Blender, not achieve specific results

This week's prompt was "dragon." I made a dragonfly.

@Cheeseness i cannot elucidate the mental processes that led to from your post to here, but i have been inspired to create dragioli

it's ravioli, but a dragon, which towers over the chef that made it while incinerating said chef with its fire breath from no obvious orifice

@ChateauErin Hah, burninated \o/

@ChateauErin Also, I think inspiration is most exciting when it sparks something that isn't immediately obvious!

This week's prompt was "water." I modelled a fountain. I was intending to sculpt some fish and frogs as spigots, but I started late and ran out of time

A 3D model of a four tier fountain

To commemorate moving into a second year of , I brought up the past year's 111 prompts and invite people to revisit something they'd done before and reflect on what they've gotten out of participating. I went back to poke around with Grease Pencil, creating a rough version of the animation I was planning to do for week 20's "arrow." Might flesh it out into something more polished at some point, but that feels like it's moving beyond Blendsday stuff

@Cheeseness I thought you were going to say you combined all 111 prompts into one piece.

@sifterHQ I mean... there was a slight temptation. I also considered speed modelling a spacee ship of each (except "arrow," which I did a spaceship for last year), but I didn't want to lose my whole day to what's meant to be an hour or two's practice

This week's prompt was "default cube." Inspired by some of @mooncube's recent sketches, I made this slightly abstract rhinoceros without leaving Object mode.

@Cheeseness That‘s s very cool idea for a challenge, love how you tackled it! 🤩 It‘s got a great aesthetic.

@mooncube Thanks! :D

@Cheeseness @mooncube amazing! :) i sometimes try this approach to literally block out things, it's very liberating :) . Also I just learned a few months ago that you can then just remesh it and it becomes perfect base for sculpting with no wonky geometry.

@okr @mooncube Yes! I hadn't tried making something in this way before, and I really enjoyed the way that it made me focus on form

@Cheeseness @mooncube also it's much faster to just let go of topology. I have these OCD tendencies to get every vertex **right** even though it doesn't matter most of the time and making stuff out of cubes is a good way to fight this for me :)

This week's session was a promptless do-your-own-thing. I started modelling this space ship, but wasn't really feeling it. Sometimes it's like that!

A rough block out of a low poly capital spaceship, with a split fuselage joined by some kind of forward bridge and a hangar/cargo by.

This week's prompt was "computer" (suggested by Attitude), so I made one

A low poly model of a desktop computer and monitor

Today's prompt was "armour." I sculpted this pangolin (I've got other work to get done, so I can't really afford the time to detail all the scales, but pretend I did!)

A partially finished sculpt of a pangolin standing on its hind legs. The head and neck have scales sculpted in, but the rest of the body is (relatively) smooth

Today's prompt was "owl." I sculpted a tawny frogmouth, which is technically a nightjar and not an owl.

Took a few iterations to land on something that actually felt like the kind of bird it's meant to be

A painted sculpt of a tawny frogmouth sitting on a branch A screenshot showing different attempts/iterations of the sculpt. The first two are nonsense. The third has a more stretched out pose, and the last is more plump and includes a branch

Today's prompt was "balance," so I sculpted a scene of a precarious rock along a buskwalking trail and texture painted it to look a little painterly (except for the sky - that's from one of my photos)

A texture painted 3D sculpt of a mountain trail overlooking the ocean and a distant mountain. Looming above the trail is a tall, pointed rock, balanced on some smaller, rounder rocks

Today's prompt was "bridge." I modelled this little coastal scene

A low poly scene of a coastline with an island connected to the mainland by a natural arch. Some low poly flying creatures are roosting on the island's spire and flying through the air above and below the arch.

Today's prompt was "ball." I fiddled with Geometry Nodes to try and create a tile-based pace and re-created the ballroom from Dance, a little game I prototyped back in 2013

A render looking over a a stylised, brightly lit ballroom from a railed second level. Some low poly stylised people in dresses and suits people are arranged on the dance floor below, banners hang above the second level, and whatever those fancy ceiling bumps are called adorn the ceiling

Today's prompt was "silver." I was going to do a scene of a salmon climbing up a waterfall, but I have a pretty big headache and think I'll leave it here for now.

A screenshot of a partly finished sculpt of a salmon

Today's prompt was "record." I modelled up this gramophone

A low poly model of a wooden gramophone with a brass horn

Today's prompt was "grip". I modelled this low poly hand

Today's prompt was "tent." I modelled this little snowy scene

Today's prompt was "drawer." I made a little draw(er)bridge scene (re-using the horse and rider from my Darkgroove Forest prototype)

A low poly scene showing a rider leaving a casltle via an almost-lowered drawbridge. In the distance beyond is a low poly forest. In the foreground is a winch mechanism for the drawbridge

Today's prompt was "egg," so I modelled up this only-looks-right-from-one-specific-angle scene of some frog eggs

A stylised scene of a collection of frog eggs near some reeds

Today's prompt was "bow," so I made a bow.

Today's prompt was "food," so I spent all my time weaving a basket.

A render of a wicker basket of fruit sitting on a table next to a yellow apple and an orange. Inside the basket are red apples, oranges, yellow apples, green grapes, purple grapes, and bananas.

Today's prompt was "step," so I spent some time fiddling with drivers to make a dynamic height spiral staircase. Not as powerful as Geometry Nodes, but doesn't involve Geometry Notes, so was much more pleasant to do

A 3D model of a spiral staircase

@obscuretenet Blender's "driver" feature allows you to use simple formulae/property references without using Python - I do some stuff with scripting, but this is more handy for quick/simple stuff.

https://docs.blender.org/manual/en/latest/animation/drivers/drivers_panel.html

Today's Blendsday prompt was "mythic." I have a bunch of other stuff on today, so I only got partway through modelling a gryphon

An unfinished low poly gryphon model

@Cheeseness pretty cool 🤩

needs more cheese 🧀

Today's prompt was "antenna," so I modelled this Jack Jumper (CW: ant head)

sensitive media
A sculpted model of jack jumper head with large antennae

Today's prompt was "sword," so I modelled two little Arthurian inspired scenes - a sword in a stone, and a sword being gifted from a lake. Generally, these are different swords, but some retellings make them the same sword, reforged or regifted from the Lady of the Lake.

A split image showing a sword held aloft from the waters of a lake on the left, and a sword pointing down into a stone in a forest on the right. The split runs down the middle of each sword, giving an opposing mirror effect. A low poly scene showing a sword being held aloft by a hand emerging from flat water beneath a cloud-filled sky. Rays of light shine down from above A low poly scene showing a sword thrust into a stone, standing alone in a forest. Rays of light shine down from above

We decided to start running a second practice session during the week to better fit some people's availability. This last week's prompt was "cloud" and I modelled this tiny scene

A low poly scene showing large clumped clouds at sunset above silhouetted mountains

Today's prompt was "gemstone." That didn't excite me, so I poked around with using the skin modifier to make a low poly theropod

This week's prompt is "scarecrow." I modelled this friend

A low poly scene of a scarecrow crouching down to feed a crow on the ground. A smaller crow sits on the scarecrow's hat, looking on in interest. Behind them, a field of wheat stands against a blue sky

This week's prompt was "wheel." I made this barrow

@Cheeseness Ooh, I didn't know about blendsday. Another thing for me to want to participate in and completely neglect. :D

@jitspoe A few of us hang out in my Discord community for an hour or two while making stuff. Happy to throw an invite your way if you'd like.

@Cheeseness Ah, cool. I was thinking it was a weekly thing like pixel_dailies or something where you just posted stuff. Thought it might be a good excuse to make game assets and content to post at the same time :D I'd be down to join your discord as well, though I've already joined so many it's difficult to keep up, haha.

@jitspoe That's the idea! My goals were to have dedicated time that's practice-focused rather than outcome-focused, but I also wanted something that could be bigger than me/my own community. Haven't quite got the dominoes lined up for proper launch, but details are here along with weekly prompts and customiseable countdown, etc. are here https://blendsday.art?t=0&d=0

@Cheeseness With a name like Blendsday, it really feels like it should be in the middle of the week, not Saturday. 😆

This week's prompt is "megafauna." I sculpted this giraffe

@Cheeseness You are getting so good at these!

@mr_oova Thanks!

@Cheeseness ooh so good!

@MoonsPod Thank you ^_^

@Cheeseness looks great! Keep it up! Love the previous ones you made as well🌟

@gibibit Thank you ^_^

This week's prompt is "shelf." I modelled this low poly ocean scene

A low poly scene showing a turtle swimming at the dropoff of a continental shelf. Light rays stream down from above

@Cheeseness I like turtles.

Didn't feel like doing another shelf for mid-week , so I doodled around and made these fancy dice instead

This week's prompt is "lizard." I modelled this low poly croc

For the midweek session, I sculpted another nice croc

This week's prompt is "mountain." I did a rough sculpt inspired by a view from Ben Lomond looking south toward what I assume is Stacks Bluff

A sculpt of a snow capped mountain range

This week's prompt is "delicate." I made this low poly deli

A low poly scene with clay-ish rendering showing a person with a nametag saying "Cate" standing at a counter covered in various breads, pastries and cheeses. In the background, shelves contain more breads, cheeses and meats.

For our midweek session, I just sculpted a duck

A vertex painted 3D sculpt of a yellow duckling

@Cheeseness duck has a very cute face!

@Cheeseness this reminded me of something from Courage the Cowardly Dog, and it turns out I've forgotten that there were at least 4 distinct duck characters

@ChateauErin Those are some tall-headed ducks! :D

This week's prompt is "island." I made a trio of little low poly scenes

@Cheeseness very cool 🤩 🧀

Here are some bigger stills of those "islands"

A low poly island jutting above a square of ocean, shallow waves crashing gently against its steep side. On the shallow leeward side, some greenery grows. Light shimmers and blooms on the water A low poly oasis set into a square of desert, sands built up into dunes on the far side. Around the shore, some greenery grows. A trail of water feeding the oasis emerges from the ground on the near side A low poly mountain jutting above a square of clouds, a coating of snow shrouds the peak. The surrounding clouds look dense, but soft. Light reflects off the snow

Didn't feel like making another island, so I sculpted this very round turtle head today for the midweek session

A 3/4 view of sculpt of a sea turtle's head, which is exaggeratedly round in a way that almost makes it look like a sphere A matcap view of the round turtle head from the front, looking like it has been sculpted from red clay

This week's prompt is "armour." I didn't have a lot of time, so I just added some eyes and some more scales to the pangolin I sculpted last time this prompt came up

A sculpt of a pangolin partially covered by scales

This week's prompt is cat. I made this little cartoony cat's paw

@Cheeseness Bean jumpscare.

For the midweek session, I made this cat(erpllar). Looks hungry.

A 3d rendition of the Very Hungry Caterpillar, using dynamic textures that suggest brush strokes A view from the opposite site of the scene, with some more dramatic lighting

This week's prompt is "portal." I re-created one of my old Portal 2 maps

A render of a low poly portal map seen from the outside with depth of field implying it is miniature. Various raised lifts hold lens cubes that guide a laser between some receptacles

This week's prompt is "water." I modelled a low poly fish and sculpted another

A sculpt of a caricatured green fish fish with yellow highlights next to blue handwriting saying "I am not making a puffer fish :D" An untextured low poly goldfish

Today's prompt was "stone." I sculpted a rocky lava golem from Hand of Fate 1

A rough sculpt of a lava goelm from Hand of Fate 1. Orange lava glow between cracks in its rocky body. In its hands, it holds the shaft of what would be its glowy lava hammer if I was motivated/had time to make that

For our mid-week session, I gave my lava guy his hammer (and some pretty toenail paint)

This week's prompt is "rook." I decided to do another rockman fan art, this time, inspited by Battle Chess' rook takes pawn animation. Sculpting in the brickwork is fun, but heavy on the hands, so decided to pull up stumps after doing one arm

A WIP scene depicting the "rook takes pawn" animation from the Amiga game Battle Chess. The camera has a low angle behind pawn, who has dropped their lance and is fearfully looking up as the rook brings a giant fist down from above

For the midweek session, I felt like modelling some quick low poly trees (prompt was "rook").

A low poly chess board with green and white tiles. The pieces are all different types of tree, with the king and queen as a spruce and maple, bishops as poplars, knights as palms, rooks as baobabs, and pawns as some low lying shrubs.

The "white" pieces are snow-capped, and the white tiles have blades of grass poking out as though through snow. The green tiles have little low poly flowers on them.

This week's prompt was "telescope." Did something a little different from last time this prompt came up! https://mastodon.social/@Cheeseness/107828463563802007

A low poly model of a space telescope surrounded by stars. A small cluster of stars can be seen reflected in its lens

This week's prompt is "bed," so I made this low poly garden

A low poly yard with raised garden beds, containing carrots, garlic, and some other unidentifiable vegetables. The back corner bed has some lattice for vines to grow up

For the midweek session, I made a low poly bed and did some work on the Blendsday website (which isn't live yet)

A low poly bed with blue cover in the corner of a room, lit by a spotlight

Today's prompt was "tentacle". I made some fan art of a game I like/worked on. Haven't done much toon shading before, so I set up some of my materials the night before.

A re-creation of Purple Tentacle's "take on the world" moment from the intro cutscene in Day of the Tentacle. After drinking some toxic ooze, Purple grows arms and says he feels like he could take on the world. Ominous clouds loom overhead. Dun dun dun!

Another angle on this. Thinking I might expand it into a full 360 scene for the mid-week session

A screeshot of the Day of the Tentacle scene with untextured solid rendering. The clouds and bushes are more visible as low poly meshes with depth

This week's prompt is "raft." I made this little sail raft

A low poly scene of a raft on the ocean, lit by a lantern hanging from its mast. The sky is lit by a large crescent moon and many stars

This week's prompt is "box." I sculpted this box(er)

Here's a timelapse of today's session. I find sculpting in Blender to be really relaxing, regardless of whether I'm making anything good or not
https://www.youtube.com/watch?v=HK_UaCH9nzc

For the midweek session, I made another box

A quick sculpt of Knox from Fox in Socks in a large box

My community's just started using the "activity" feature I recently added to the website. This week's activity is "opposite" where we're encouraged to find a prompt and then create something that expresses an antonym or other inversion of it.

I made this geyser (opposite of "waterfall"). Blender's fluid sim continues to defy me, so I just sculpted the steam

A simple scene of a geyser erupting, seen from low to a pool of water. The steam get transitions to a billowy cloud

This week's prompt is "cake." I made a little guy making little cakes

A close up scene of icing being squeezed onto a cupcake with a piping bag on a tray surrounded by iced cupcakes on the left and bare ones on the right. In the background, an out of focus face with an expression of anxious concentration peers across the tray

Here's a timelapse of that being modelled (the face is very rough :D ) https://www.youtube.com/watch?v=8U_EqMA0hdY

For the midweek session, I made some more cake

A low poly table messily filled with bowls, pans, mixers, and cakes in various stages of assembly.

This week's prompt is "flower." I made this waratah

A waratah flower being visited by a neon cuckoo bee

@Cheeseness Nice colours!

@sqbr Thanks ^_^

For the midweek session, I made a water lilly

A stylised low poly scene of a water lilly surrounded by frogs of various colours sitting on lillypads. The water around the pads ripples, and more pads and frogs are visible beneath the surface, disappearing into the depths of the pond

@Cheeseness can't stop looking at these forgs ;^; i love themb

@GoblinHellion They can't stop looking at you!

Another view of the frog pond scene with the frogs all sitting on each other's heads a pile of descending size

This week's prompt is "cook." I re-created one of my old illustrations 3D.

A stylised vector illustration of a kookaburra sitting on a branch

@Cheeseness This turned out really well!

Timelapse of me working on this jolly friend https://www.youtube.com/watch?v=2qLD-DLMei0

This week's activity was "you," which I paired with the random prompt "blue." Since I've was doing some Transformers stuff last night, it reminded me of what I think was my first Transformer - Seaspray

Timelapse of putting this one together. I don't do much sub-D modelling, so it was interesting to make some mistakes and work out how to solve them
https://www.youtube.com/watch?v=qA4TNfQ5tNQ

For the midweek session, I had a go at a self-portrait. Definitely beyond my current skills, but it was interesting to explore

Edit: This is probably more interesting if I include the reference I was working from (a shot I accidentally took when my webcam was selected rather than my bird cam)

A screenshot of an unfinished sculpt of a male head in Blender Me leaning to my left, looking out of a glass sliding door, light from outside illuminating my face. I am wearing short brown hair, and a grey t-shirt. Behind me is a bookshelf filled with various stuffed toys and action figures from Two Lof Bees, Linux.conf.au, Slime Rancher, Broken Age, Star Wars, Cross Code, Transformers, Portal, and Voltron.

I am going to be one ugly dude when my beautiful hair finishes going 👍

This week's prompt is "chess" again. I made this low poly insect set

Timelapse of that coming together if anybody's keen to see https://www.youtube.com/watch?v=SSrlScF8DMY&list=PL0FB77845562641A7

For the midweek session, I made another chessboard

A low poly scene of a chessboard overlooking a bay. Shallow depth of field leaves a nearby path and distant mountains out of focus. A pair of pawns occupy the chessboard, with the white one fallen over

This week's prompt is "cannon." I had a shorter session this morning, but had fun blocking out this scene from The Secret of Monkey Island

A higher view of that scene to match the in-game camera framing The Monkey Island screenshot I was using for reference

This week's prompt is "chest" again. I made this chest o' coins

Shining coins reflect light in a wooden chest, lit by a spotlight in a dimly lit room filled with other crates and chests

For the midweek session, I modelled and animated Chester from Don't Starve

@Cheeseness
This is great.

@douglascodes Thanks! I love Chester

Keyframes from this one. I always feel like I should probably invest time in setting up proper rigs, but I find it kinda relaxing to just animate everything out "by hand"

A screenshot of the action editor for the animation in the previous toot. Different patterns can between across the three phases - panting, jumping, and shaking.

Made a couple more tweaks after getting some feedback from @ironicaccount (better volume preservation on landing, some adjusted foot timing, and the tongue no longer clips through the body)

My community's activity this week is "quick swap," where each of us worked for 10 minutes on a model, and then gave it to the next person along, passing it through everyone until it came back.

I started with this mutli legged robot thingy that came back being ridden by Suzanne, and on the second round, I started this hovering friend that came back with a Bat Egg on top. It was fascinating to look at the different iteration of these and other community members' models!

A rough blocking of a low poly six-legged robot standing on a chequered floor The six legged creature now turned into a twelve legged creature, with bulbous eyes, antennae, and a long bendy tongue. Riding atop is a low poly monkey using Blender's Suzanne for a head A smooth floating white drone body with a big square glass viewport on the front and stubby protrusions on its upper sides The drone now has what appears to be spinning rotors attached to the protrusions, and is being ridden by a Bat Egg as it floats above green hills

Here are some others from today's activity started by other members of my community (there were a few more, but Mastodon doesn't want to attach more than 4 images).

A night desert scene where pyramids and a sphinx (with Suzanne's head, of course) look on as a silver flying saucer levitates a pyramid into the air with a green beam A sci-fi looking corridor with a grate floor, pipes across the ceiling, and hanging fluorescent lights A low poly scene of a steaming mug on a table with two chairs, beneath a red parasol on a balcony. In the distance hover three floating orbs with green bands Three tanks shoot at each other, two in the distance being knocked by large projectiles. Cartoony yellow starbursts emit from the shooting tanks' barrels

And here's a timelapse of my work on all of them https://www.youtube.com/watch?v=EEmrpAEPYgw

This week's prompt is "umbre." I was going to make a cave painting, but spent all my time making a cave (which was fun)

Here's a timelapse of working on this one https://www.youtube.com/watch?v=OWzdlWva_yI

This week's prompt is "camera." I made this little scene to take some photos of

@Cheeseness Very cool!

@neko Thanks! Would have liked to have wrapped up sooner and had more time to work on the transition between locations, but it was fun to do!

@Cheeseness that's practically a whole game you've got there already

@neko If you're hungry for that sort of thing, @sparkles's Shutter Stroll is very nice https://jannikboysen.itch.io/shutterstroll

Here are the "photos" I took

A very round low poly bee with tiny wings visits a pale blue low poly flower. The shot has shallow depth of field, blurring nearby grass and flowers and giving extra emphasis to the flower and the bee Another image from the same scene, this time a close up of a low poly lizard basking on a rock Another shot, looking up at a low poly Australian magpie resting in a tree. The magpie cranes its neck to look downward toward the camera A zoomed out view of the whole scene, with bee, lizard, and Australian mapgie all in view

And a timelapse of today's session https://www.youtube.com/watch?v=5FmQIPuXWUY

For the midweek session, I modelled my first camera from the 80s

This week's prompt is "button." I made some buttons

Hundreds of coloured buttons (blues, yellows, oranges, reds, and pinks) falling through space

A timelapse of this one coming together
https://www.youtube.com/watch?v=7MgIlNWNQIA

This week's activity is "free session," where we do whatever we want. I sculpted this alien friend

Timelapse from today's session https://www.youtube.com/watch?v=3KBzMAnbqZs

@Cheeseness Where is he from and what is his name? He doesn't look like a warrior, is he a scholar? 😄

@ProfessorCode All questions we'll answer along the way as we share an adventure with them!

For the Wednesday session, I sculpted this little quacker

A rough sculpt of a happy white duck

This week's prompt is "painting." I modelled this little scene. I decided to render it with Cycles for better reflections/translucency, but accidentally left the glass' rougness much higher than I was intending. That took several hours to render, so when it was done I did some tweaks in eevee, which took a couple seconds to render.

A 3D scene showing a paint palette sitting on the edge of a table with various blobs of coloured paint and a paintbrush. Also on the table are an out of focus jar with more paint brushes soaking, and a desk easel with a painting of the same forest that makes the even-more-out-of-focus background That same scene, rendered with the in Eevee renderer. The lighting feels a little more washed out, and ambient occlusion shadows aren't as deep. The glass jar that the paint brushes are in is now transparent enough to see details of the brushes and the water they're in. The easel is unnaturally fringed by out-of-focus light bending around the edge.

I also accidentally made this friend

A work-in-progress view of the paint palette, with some of the paint dollops sculpted into their final shape others as placeholder squashed spheres. In the centre, the blue paint dollop has been stretched to look like some kind of bipedal creature with thick legs a proboscis, and no visible torso.It has large, bulbous eyes

Timelapse of this one coming together https://www.youtube.com/watch?v=1dN_z8PQV9E

Oh whoops, it looks like I forgot to share this Star Trek transporter console I made for the midweek session on the 21st of Feb for the prompt "button"

A render of a transporter console from the original Star Trek TV series. It's red, with various translucent coloured buttons and switches flanking a circular readout in the centre of the console covered by some kind of hood or shield to reduce glade. The iconic three sliders are just visible on the far side of that hood, and along the top are two unlit lights on either side of a communications speaker.

For the mid-week session, I had a go at trying to make some painterly-like materials for this bowl of fruit

A white bowl containing oranges, red apples, green apples, and bananas sits on top of a light brown tablecloth. The scene is rendered in a style that gives organic blobs of flat colour rather than smooth or polygonal shading.

This week's prompt is "plain." I made this floaty grass scene. I feel like trying to get drivers to do things they didn't want to do and wrestling grass normals ate up all my time, but it was still fun to do.

A scene depicting a grassy plane at sunset. The plane is broken into square segments, which are floating up into the sky, revealing an ocean beneath

Here's a timelapse of that one coming together https://www.youtube.com/watch?v=jdEEJj-Hoi0

I ignored the prompt today and made this quick space station hallway while chin wagging about artificial gravity with another participant

A partially closed, broken bulkhead door in a space station, seen around a corner down a hallway, with various handholds, lights, and panels along the walls, floor, and ceiling. On the far side of the door, the station is dark, with a red glow seeping in from around another corner.

This week's prompt is "duck." I had a go at making some wooden ducks

A low poly duck followed by five ducklings, shaded to look vaguely like wood carvings

And here's a timelapse of that one coming together https://www.youtube.com/watch?v=CIBHG8RuYLc

This week's prompt is the "Combine" activity, which invites people to take four random prompts and create something that expresses them all. I got "light," "bike," "harvest," and "tree," so I made this scene

Stands of pines dot a snowy scene lit by a nearly full moon. In the centre of the scene, a lone tree is lit by the headlamp from a pushbike. The tree is being cut down, with an axe lodged into a cut in the trunk. To the left rests a sled, half full of cut logs

And here's a timelapse of this one https://www.youtube.com/watch?v=ZHr3SAMLmkM

For the midweek session, I added a little extra life to my scene from the weekend (a little camera movement, twinkling stars, flickering bike light).

This week's prompt is "helmet." I made this chicken knight (with very poor normals around the eye slits \o/)

And the timelapse of this one https://www.youtube.com/watch?v=333HG-vETjg

Noodled around a bit with another helmet for the midweek session, but wasn't really feeling it

A quick smooth rendered low poly helmet with recessed eye holes and a crest that forms toward the top of the head before splitting into two "vanes" at the back."

This week's prompt is "boulder." I made this little scene here

A 3D model of a foggy morning scene, with the rising sun peeking past a large boulder on top of a small grassy hill, surrounded by rings of smaller boulders. A trail of tiny boulders leads from the camera up to the base of the large boulder, with the final one nestled under to prop the large boulder upright.

And here's a video of that one coming together
https://www.youtube.com/watch?v=Tw0kWU5eksc

This week's prompt is "vane." I re-created this windmill scene from Monkey Island 3

A 3D scene of a stylised windmill sitting on a bare hill surrounded by forest with a barrel resting on a precarious balcony in front of a full moon. Out of focus stars dot the night sky between swirly clouds

Here's the timelapse of this one coming together. Spent a bit longer than I intended on it!
https://www.youtube.com/watch?v=trl7xoIUd8k

For the midweek session, I made some more tweaks to the scene I made on the weekend

The same scene as the previous post, but with a more bluish tint to the grass, a darker wood material, more definition to the dirt path, a shorter support strut on the balcony, and various fill lights bringing  light and shadows to portions of the scene that previously lacked them. The vanes on the windmill are also less rigidly square, fitting more with the stylised look of the rest of the scene.

@Cheeseness So pretty and atmospheric! Love the moon blowing out the clouds. Awesome work.

@JosephA Thanks! I feel like I can't really take credit for most of the stylistic choices, but I guess putting the clouds in front of the moon is one of them!

Here's the original if you haven't seen it https://botsin.space/@lucasarts_places/111815446745708203

@Cheeseness Thanks - the original won't display for me for some reason, but I'm familiar with the Monkey Island aesthetic. Fond memories of feeding 12 floppy disks to my friend's Commodore Amiga.

@JosephA Monkey 3 moved the style in a distinctly different direction - its swirly, billowing clouds were very iconic! (I don't think it ever got an Amiga port, but I have lots of fond memories of playing the first two on my Amiga too!)

A screenshot of the Blood Island windmill scene from The Curse of Monkey Island.

@Cheeseness Thanks for sharing the original. Oh yes it's a very different style to the first two - I guess due in part to the jump in GPUs.

I'm sure I had a brief interaction on here with one of the coders a year or two ago. Never been so start-struck in my life!

@JosephA Different project leads on Monkey 3 too, and arguably, a different direction in general!

I had the opportunity to work on a couple of the later remasters of old LucasArts games, and interact with Ron, Tim, and Dave (Monkey Island 1 and 2 design trio) in my travels. I'm very thankful to have formed new relationships with stuff I grew up loving!

This week's Blendsday activity is "collaborative scene," where participants make stuff individually, and then share .blends and create their own scene with everybody's work. I made this park scene, which uses elements made by myself and Attituide.

A low poly scene of a park, looking across a playgroud containing swings, monkeybars, and a merry-go-round, and a seesaw. A path leads around the playground and over a bridge in the distance that crosses a creek running to a pond on the right. Large rocks are clustered along the pond's shore

For the midweek "collaborative scene" activity. I made this low poly model train scene with elements made by myself, Attitude and @MichaelBrune

A low poly scene of an outdoor train station with several platforms. Model people line the platforms, and stairs lead up from the platforms to a raised walkway above the train lines. The trains are styled after the Sydney Tangara trains

Oh. It looks like I accidentally started a new Blendsday thread. More fun stuff over here \o/
https://mastodon.social/@Cheeseness/112347307870031536

A 3D model of a keytar A 3D model of a dark cavern being illuminated by a stylised visualisation of a sonar pulse