Alcun Atirutan BBS

Alcun Atirutan BBS

Do you think the classic elves, dwarfs and humans presented in video games are a cool fantasy driven way at looking at different body types? Specifically in player driven character creation.

Not sure if I said that right but hopefully someone understands what I mean.

@LexGear I think there's a risk of associating body types with monocultures?

That's something could be interesting/useful for storytelling purposes (eg: Star Trek has stories exploring "What does it meant to be a scientist in Klingon warrior culture"), but the kind of monocultures that classic fantasy races represent can also say things you might not want to say (eg: in a world where all goblins are greedy, having all goblins physically resemble Jewish stereotypes ends up being a bit yikes)

@Cheeseness I was more-so referring to "making yourself" in character creation. And basically picking your body shape based on fantasy races to create a fantasy-you.

But you do raise good points re: world-building.

@LexGear Yeah, I figured that's what you meant, but it can still end up carrying that baggage IMO

@Cheeseness @LexGear All of them being one type or another is unrealistic. It's all bell curves, you'll always have outliers, and you can't judge any given goblin by the general goblin bell curve, have to look at the individual goblin because the individual variability trumps group identity.
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@kazriko @LexGear Right, and often having realistic distribution isn't a concern.

Take Star Trek again - writers and showrunners were generally thinking more about metaphors for real-world fears, conflicts, hopes, and values in the 60s than about the implications some depictions might have outside that context and/or building out cultures with believable demographic diversity