@stuff Yeah, but when I was setting up my Jekyll theme I didn't setup any pagination. I need to learn enough Jekyll to build that properly.
https://10kbclub.com/ Unfortunately, my blog's homepage is about 19k compressed... Mostly because I have a link to every article I've ever posted on it on the home page.
@joe @fribbledom Just have to do the same thing with the IR remote space that everyone did with the RSS Reader space when google reader shut down. (Feedly, Newsblur, etc sprouting up.)
@requiem http://tvision.sourceforge.net/ The library used to make those was open sourced.
@kelbot @requiem MSX was an open platform though and not a Sony thing, a bit like Dos. There were over a dozen manufacturers of MSX compatible hardware. Of course, the vast majority of other 8-bit computers also used Microsoft's basic interpreter as well, so even before dos they kind of had the home computer market nailed down.
re: hot take
@thamesynne @requiem I've encountered more than one library that basically makes it impossible to statically link the library, at least without extensive modification. I can't remember which ones they were at the moment, but it was annoying at the time.
@fribbledom Yes, I played that one quite a bit. Not much on multiplayer though. Apogee had quite a lot of those under appreciated games. I really liked Raptor as well.
@fribbledom So many to choose from. Descent, perhaps, Or maybe Space Quest 3.
@requiem @vertigo I like that he made his own processor, and it makes a very good reference implementation, but I want to get back to playing with it on other available hardware. (Teensy 4.x, ESP32, Risc-V, and maybe using Gameduino Dazzler for graphics.) Lots of stuff to learn about the systems and compilers first though.
@requiem @vertigo I'm mostly interested in its self-hosting nature on low end hardware, the ability to develop on a 25mhz 1mb system for itself is something you can't really do with the Arduino toolkits, Rust, GCC, etc. Even Micropython, though you can develop code for it without a separate system, can't compile micropython itself self-hosted. Forth's the same way though.
https://p9f.org/ This is interesting, they've spun this off from Bell labs. I should probably actually set a couple systems up with plan9 so I can test it as a network os...
@vertigo @requiem Forth is a pretty interesting language. It's just a bit on par with ASM in terms of cognitive load to develop for. But it's very light weight and cross architecture, so it's fairly versatile and useful in some spaces. The GA144 chip is an interesting example of what you can do with its light weight design.
@vertigo @requiem If I were going to start enhancing an old OS and adding drivers and such to it, I might actually go with Oberon. I just think that being an OS not written in C, C++, or Assembly, that it would be much more fun to play around with the inner workings. CollapseOS with its Forth-based system is the next one I'd look at. Oberon is a better programming language than forth though, IMO, for all but the very lowest end systems.
@stuff Interesting. I've actually been trying to figure out a good way to do rollbacks, ideally I'd want it on a system with ZFS so that I could just restore my database and then revert to an old snapshot on the pleroma folder, but my VPS doesn't use ZFS and doesn't have snapshots. Maybe just clone the folder and backup the database then remove the clone after you're sure it works.
After ages of trying to get a copy, Red Candle finally started selling Devotion themselves. https://shop.redcandlegames.com/
@Cheeseness @murks It's just the typical thing with trying to solve a problem with a rules based system. They see a problem with paid reviews that hurts their bottom line, they try to correct it... and end up over-correcting and making a different problem. Of course, this problem hurts them directly less than the prior one did.
@murks @Cheeseness Yeah, it also makes it so I can review very few games, since a huge number of my steam games came from either Kickstarter, Humble, or Itch.IO. I think I've only directly purchased a couple dozen games from Steam themselves, out of ~600.